AoeStats
← Westbergen

Yucatan

510753763Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 16m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1487
+8
🇸🇪 Ethiopians · Sweden
1291
+16
🇸🇪 Cumans · Sweden
1202
+20
🇸🇪 Lithuanians · Sweden
1126
+23
🇹🇷 Varangians · Türkiye
1320
-18
🇩🇪 Khmer · Germany
1315
-18
🇯🇵 Mongols · Japan
1267
-16
🇺🇸 Gurjaras · United States
1240
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 1,053 7:57 — — ⚔ Scout Rush
52 865 10:39 15:29 — ⛏ Fast Castle
45 752 9:08 13:29 — ⛏ Fast Castle
33 549 10:23 16:04 — ⛏ Fast Castle
29 482 10:15 — — ⛏ Fast Castle
25 411 10:31 — — ⚔ FC into Archers
22 363 10:42 — —
13 223 12:07 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,060 1,700 250 0 6,010 7,047
3,725 1,695 250 315 5,985 6,546
3,600 1,573 200 200 5,573 6,044
2,600 1,597 430 115 4,742 4,947
2,625 1,995 0 100 4,720 5,323
3,400 1,025 250 0 4,675 5,031
2,620 1,410 250 195 4,475 6,293
2,600 740 250 0 3,590 5,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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