AoeStats
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African Clearing

510384305Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1119
+16
🇩🇪 Saxons · Germany
1100
+17
🇹🇷 Slavs · Türkiye
1091
+17
🇷🇴 Vietnamese · Romania
1034
+20
🇸🇪 Magyars · Sweden
1185
-21
🇸🇪 Mongols · Sweden
1132
-18
🇸🇪 Khmer · Sweden
1088
-16
🇸🇪 Inca · Sweden
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,578 15:06 22:10 41:58 ⛏ Fast Castle
27 1,449 14:31 19:20 41:08 ⛏ Fast Castle
22 1,164 13:45 22:54 38:36 ⛏ Fast Castle
22 1,188 13:06 24:12 41:20 ⚔ Archer Rush
17 933 15:10 23:55 46:55 ⚔ Scout Rush
15 821 16:18 21:23 35:49 ⛏ Fast Castle
15 813 12:37 21:30 36:19 ⚔ Scout Rush
11 601 14:43 26:54 37:24 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,440 8,184 19,485 4,850 59,959 74,755
25,735 11,670 11,265 2,205 50,875 54,105
19,570 16,851 9,320 1,900 47,641 49,747
17,485 16,670 10,445 1,600 46,200 55,865
15,000 16,457 8,480 2,455 42,392 52,285
17,035 11,212 7,080 3,605 38,932 44,291
14,215 14,080 7,515 2,105 37,915 42,234
11,610 13,155 2,730 2,240 29,735 31,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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