AoeStats
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Arena

510913968Analyzed
4v4 RM · 17h ago on Oct 3, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1000
+16
🇲🇽 Vietnamese · Mexico
984
+16
🇧🇷 Celts · Brazil
980
+17
🇬🇧 Vikings · United Kingdom
948
+18
🇺🇸 Maya · United States
996
-17
🇺🇸 Celts · United States
996
-17
🇺🇸 Bohemians · United States
996
-17
🇺🇸 Britons · United States
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,685 10:51 14:34 29:02 ⛏ Fast Castle
31 1,517 11:03 15:41 34:56 ⛏ Fast Castle
28 1,364 11:13 15:38 38:08 ⛏ Fast Castle
27 1,307 11:23 16:21 32:38 ⛏ Fast Castle
24 1,164 11:08 15:05 28:20 ⚔ FC into Archers
23 1,137 10:51 15:17 36:36 ⛏ Fast Castle
23 1,127 11:24 15:22 34:27 ⛏ Fast Castle
20 985 11:00 14:50 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,800 24,855 18,305 2,900 66,860 85,003
23,425 16,505 12,400 4,100 56,430 63,938
22,730 16,815 15,120 850 55,515 64,168
17,855 19,975 12,650 2,455 52,935 64,412
24,825 15,085 7,985 4,850 52,745 57,622
17,905 10,845 12,435 1,830 43,015 57,921
15,210 16,985 5,565 2,350 40,110 45,029
11,055 9,965 4,025 2,800 27,845 36,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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