AoeStats
← Lancia57DxD

Pilgrims

509145680Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 38m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1078
+14
🇨🇱 Maya · Chile
1057
+15
🇬🇧 Varangians · United Kingdom
1034
+15
🇨🇱 Koreans · Chile
1031
+15
🇩🇪 Armenians · Germany
1063
-16
🇨🇭 Varangians · Switzerland
1040
-15
🇹🇼 Portuguese · Taiwan
1032
-15
🇮🇹 Huns · Italy
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,834 11:52 22:36 — ⚔ Archer Rush
33 1,278 13:45 20:12 35:46 ⛏ Fish Boom into Galleys FC
28 1,080 14:19 24:01 37:05 ⚔ M@A into Fish Boom into Fire Galleys into Towers FC
27 1,022 13:37 21:31 — ⚔ Fish Boom into Towers FC
19 729 13:22 18:11 29:06 ⛏ Fish Boom FC into Fire Galleys
15 588 10:59 28:47 —
13 496 15:08 — — ⚔ Fish Boom into Towers
10 390 12:44 22:18 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,475 13,615 4,110 3,855 32,055 36,006
10,870 13,939 3,870 840 29,519 31,393
9,560 7,055 3,455 2,250 22,320 24,795
7,650 8,105 4,160 1,200 21,115 24,386
7,360 5,925 2,720 950 16,955 23,747
6,250 6,375 1,070 1,850 15,545 16,536
5,905 4,509 1,250 355 12,019 12,204
2,905 5,035 1,290 1,480 10,710 12,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.