AoeStats
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Oasis

509142991Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 9m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1069
+16
🇲🇰 Romans · North Macedonia
1063
+16
🇺🇸 Inca · United States
1062
+16
🇬🇧 Danes · United Kingdom
1016
+18
1075
-17
1067
-17
🇧🇷 Cumans · Brazil
1062
-16
🇹🇼 Byzantines · Taiwan
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 454 — — —
39 369 — — —
29 275 — — —
24 230 — — —
21 201 — — —
19 181 — — —
13 127 — — —
7 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 375 50 0 2,275 3,006
1,450 575 50 0 2,075 2,292
1,400 350 0 0 1,750 1,862
1,200 455 0 0 1,655 1,691
1,150 250 0 15 1,415 1,864
900 250 50 0 1,200 1,828
550 311 0 0 861 725
800 50 0 0 850 1,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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