AoeStats
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Yucatan

510601278Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 53m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
1254
+14
🇦🇹 Mongols · Austria
1238
+15
🇦🇹 Spanish · Austria
1233
+15
🇫🇷 Berbers · France
1237
-15
🇫🇷 Saxons · France
1220
-15
🇫🇷 Persians · France
1198
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,330 9:33 20:54 43:33 ⚔ Scout Rush
54 2,895 10:53 15:22 42:52 ⛏ Fast Castle
45 2,407 10:44 14:48 39:47 ⛏ Fast Castle
39 2,125 10:44 14:50 36:22 ⛏ Fast Castle
38 2,057 12:40 17:15 31:50 ⛏ Fast Castle
22 1,175 10:44 17:55 52:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,500 28,558 16,845 5,665 69,568 103,720
27,120 21,220 12,375 2,650 63,365 82,125
28,165 9,438 18,275 2,350 58,228 68,688
22,115 15,215 10,760 2,800 50,890 63,129
18,415 13,126 10,310 2,395 44,246 47,515
16,200 11,427 5,135 1,050 33,812 38,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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