AoeStats
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Arabia

510595407Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 36m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1223
+14
🇫🇷 Saxons · France
1205
+15
🇫🇷 Lithuanians · France
1183
+15
🇫🇷 Burgundians · France
1189
-15
🇫🇷 Turks · France
1181
-15
🇫🇷 Khitans · France
1163
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,610 9:39 22:49 — ⚔ Skirmisher Rush
44 1,605 9:26 22:23 — ⚔ Archer Rush
40 1,447 9:52 19:16 — ⛏ Fast Castle
40 1,472 9:18 22:26 — ⚔ Scout Rush
40 1,445 10:20 24:25 — ⚔ Archer Rush
23 850 9:20 21:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,155 11,697 4,725 950 28,527 30,226
12,350 7,130 5,235 300 25,015 26,875
11,445 9,657 2,750 300 24,152 27,454
10,880 6,406 4,445 200 21,931 23,621
7,385 9,061 4,140 310 20,896 24,126
8,385 6,456 1,580 875 17,296 19,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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