AoeStats
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Oasis

509940881Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 5m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
847
+16
🇳🇱 Magyars · Netherlands
844
+16
🇨🇳 Danes · China
876
-17
🇹🇷 Tatars · Türkiye
830
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 191 — — —
24 136 — — —
18 103 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 150 0 0 1,200 1,089
650 125 0 0 775 873
450 225 0 0 675 638
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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