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Black Forest

509952063Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 46m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1320
+13
🇲🇽 Varangians · Mexico
1319
+13
🇲🇽 Shu · Mexico
1190
+19
🇬🇧 Goths · United Kingdom
1262
-15
🇬🇧 Romans · United Kingdom
1248
-15
🇬🇧 Bohemians · United Kingdom
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,252 15:45 21:05 41:35 ⛏ Fish Boom FC
40 1,863 13:18 16:48 30:53 ⛏ Fast Castle
37 1,741 11:45 16:20 34:02 ⛏ Fast Castle
23 1,074 13:07 16:49 21:10 ⛏ Fish Boom FC into Fast Imp
12 542 14:57 22:41 — ⚔ M@A Rush
10 457 12:24 19:03 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,505 13,990 13,595 2,090 56,180 58,383
14,200 26,305 14,460 1,120 56,085 65,546
19,545 14,241 5,970 5,395 45,151 57,070
16,265 19,490 8,140 450 44,345 52,384
15,130 15,930 8,770 2,335 42,165 52,470
4,125 2,818 470 0 7,413 9,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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