AoeStats
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Arena

509663398Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 84m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Hindustanis · Bangladesh
1226
+17
🇬🇧 Romans · United Kingdom
1202
+18
🇬🇧 Persians · United Kingdom
1200
+18
🇬🇧 Teutons · United Kingdom
1288
-20
🇬🇧 Varangians · United Kingdom
1230
-17
🇺🇸 Cumans · United States
1212
-16
Player eAPM Actions Feudal Castle Imperial Opening
95 8,025 9:35 24:31 40:51 ⛏ Fast Castle
40 3,379 10:15 14:04 28:33 ⛏ Fast Castle
31 2,623 10:12 14:08 38:58 ⛏ Fast Castle
25 2,072 10:48 14:41 37:46 ⛏ Fast Castle
19 1,617 11:08 15:58 30:08 ⛏ Fast Castle
12 968 10:42 17:16 44:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,630 96,150 22,210 3,450 222,440 227,694
52,715 57,813 40,775 6,710 158,013 165,513
56,425 65,950 24,785 1,375 148,535 173,482
72,105 36,495 23,205 2,295 134,100 133,700
33,690 61,785 31,605 1,870 128,950 134,172
55,460 24,010 15,905 3,930 99,305 103,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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