AoeStats
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Arena

510832666Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 69m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1029
+18
🇩🇪 Varangians · Germany
989
+19
🇩🇪 Khmer · Germany
954
+21
🇹🇷 Hindustanis · Türkiye
1167
-24
🇹🇷 Malians · Türkiye
1060
-19
🇹🇷 Cumans · Türkiye
958
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,917 11:36 16:11 31:04 ⛏ Fast Castle
37 2,581 12:29 16:44 55:29 ⛏ Fast Castle
35 2,388 10:31 15:18 35:53 ⛏ Fast Castle
31 2,166 10:26 15:03 34:19 ⛏ Fast Castle
24 1,682 12:39 22:54 59:11 ⚔ Drush
17 1,187 9:47 18:41 55:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,205 33,585 36,765 2,475 145,030 148,347
41,795 25,135 23,385 5,155 95,470 114,819
36,965 23,640 20,285 4,265 85,155 87,789
38,805 25,343 5,580 2,690 72,418 78,201
22,065 27,295 11,095 3,650 64,105 74,282
32,555 16,630 13,175 1,560 63,920 96,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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