AoeStats
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Black Forest

510162944Analyzed
4v4 RM · 16h ago on Sep 29, 2026· 106m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1530
+13
🇩🇪 Byzantines · Germany
1485
+15
🇩🇪 Varangians · Germany
1461
+16
🇩🇪 Romans · Germany
1357
+21
🇭🇰 Italians · Hong Kong SAR China
1533
-19
🇮🇹 Sicilians · Italy
1476
-17
🇩🇪 Goths · Germany
1459
-16
🇬🇧 Burmese · United Kingdom
1382
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 6,769 9:00 20:14 34:50 ⚔ M@A into Archers
52 5,530 11:30 15:14 31:35 ⛏ Fast Castle
47 5,006 11:18 15:23 30:49 ⛏ Fast Castle
43 4,537 11:20 17:05 33:04 ⚔ FC into Archers
36 3,773 10:14 15:08 29:30 ⛏ Fast Castle
34 3,609 12:28 25:14 32:19 ⛏ Fast Castle
31 3,284 10:31 14:41 30:07 ⛏ Fast Castle
28 2,931 14:23 19:13 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
175,155 146,731 17,985 2,800 342,671 346,900
104,035 37,398 99,020 5,895 246,348 264,391
124,585 46,333 70,100 4,700 245,718 253,854
98,700 72,480 40,335 3,360 214,875 224,334
106,400 50,098 48,165 2,915 207,578 219,927
20,465 97,493 68,285 2,565 188,808 219,939
63,010 58,942 44,965 6,695 173,612 207,800
41,540 71,891 39,885 5,045 158,361 195,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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