AoeStats
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Pilgrims

508947120Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 70m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1227
+15
🇩🇪 Hindustanis · Germany
1180
+17
🇬🇧 Danes · United Kingdom
1197
-16
🇬🇧 Franks · United Kingdom
1195
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,837 11:16 15:06 29:54 ⛏ Fish Boom FC
37 2,619 11:11 19:23 39:16 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,506 11:48 19:45 33:15 ⛏ Fish Boom into Fire Galleys FC
9 632 17:00 28:31 61:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,065 33,425 32,310 5,985 119,785 128,684
41,870 32,310 18,335 3,775 96,290 112,714
21,720 25,638 20,100 4,910 72,368 81,257
7,460 8,110 1,690 1,600 18,860 26,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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