AoeStats
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Nomad

509718314Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 29m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
813
+14
🇺🇸 Danes · United States
798
+15
🇩🇪 Spanish · Germany
787
+15
🇹🇷 Britons · Türkiye
791
-15
🇹🇷 Huns · Türkiye
782
-15
🇹🇷 Burgundians · Türkiye
750
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 813 16:05 27:56 — ⛏ Fast Castle
19 556 15:59 24:28 — ⛏ Fish Boom into Fire Galleys
17 495 15:01 20:39 — ⛏ Fish Boom FC
16 483 15:25 19:56 — ⛏ Fish Boom FC
14 404 17:27 26:33 — ⚔ Scout Rush
14 413 15:57 19:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,715 6,861 960 400 15,936 17,749
5,375 6,342 1,980 750 14,447 15,869
4,380 5,186 820 935 11,321 11,150
4,175 3,935 1,015 1,055 10,180 12,895
4,730 3,370 1,340 100 9,540 9,343
5,510 3,050 720 100 9,380 9,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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