AoeStats
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Nomad

510349794Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 45m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1155
+15
🇹🇼 Malay · Taiwan
1152
+15
🇩🇪 Persians · Germany
1104
+17
🇹🇷 Vikings · Türkiye
1194
-18
🇹🇷 Slavs · Türkiye
1114
-15
🇹🇷 Portuguese · Türkiye
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,869 13:41 30:56 43:46 ⚔ Fish Boom into M@A into Archers
25 1,118 14:06 19:49 — ⚔ Fish Boom into Drush FC
20 892 13:26 22:25 — ⛏ Fish Boom
20 889 15:01 22:37 — ⚔ Fish Boom FC into Archers into Fire Galleys
20 900 13:10 18:48 39:27 ⛏ Fish Boom FC
20 880 13:11 18:19 41:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,885 8,325 7,995 1,800 37,005 36,702
11,370 9,270 4,690 4,775 30,105 33,389
12,955 10,615 3,355 850 27,775 28,477
11,495 9,393 3,330 2,060 26,278 28,632
11,045 6,665 6,275 2,050 26,035 27,036
3,850 6,568 1,435 200 12,053 14,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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