Four Lakes
509176601Analyzed1v1 RM
·
5d ago on Sep 25, 2026·
42m 24s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Hackett Geert Kasch's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Streifenchilli
B
Feudal Age
11:36
vs 10:51
btm 29%
Castle Age
18:46
vs 20:09
top 34%
Imperial Age
—
vs 36:23
btm 0%
eAPM
30
vs 32
btm 47%
First military
19:09
vs 12:45
btm 11%
▼
First military only at 19:09 (Varangian Guard) — later than 89% of analysed players on Four Lakes
▼
Town centers idle 5:36 of the first 18:46 — keep villagers queued
Hackett Geert Kasch
C
Feudal Age
10:04
vs 10:51
top 25%
Castle Age
27:51
vs 20:09
btm 3%
Imperial Age
—
vs 36:23
btm 0%
eAPM
19
vs 32
btm 19%
First military
17:39
vs 12:45
btm 17%
▲
Fast Feudal Age at 10:04 — faster than 75% of analysed players on Four Lakes
▼
Slow Castle Age at 27:51 — slower than 97% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 8:51 of the first 27:51 — keep villagers queued