AoeStats
← Hackett Geert Kasch

Fortress

508474718Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 62m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1144
+15
🇧🇷 Poles · Brazil
1138
+15
🇨🇳 Franks · China
1113
+16
🇨🇦 Varangians · Canada
1096
+17
🇧🇪 Vietnamese · Belgium
1182
-18
🇹🇷 Persians · Türkiye
1122
-16
🇫🇷 Turks · France
1103
-15
🇲🇽 Spanish · Mexico
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,484 7:30 12:47 26:04 ⛏ Fast Castle
31 1,927 7:52 12:15 28:11 ⛏ Fast Castle
29 1,851 9:22 15:28 50:31 ⚔ M@A FC
24 1,506 7:45 11:24 26:31 ⛏ Fast Castle
22 1,407 8:11 12:26 33:27 ⛏ Fast Castle
21 1,317 8:13 13:25 36:34 ⛏ Fast Castle
14 873 5:40 12:40 28:08 ⛏ Fast Castle
14 850 6:04 14:20 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,840 10,926 31,295 3,470 93,531 128,576
39,670 17,888 21,515 3,455 82,528 93,149
24,420 17,820 14,930 4,425 61,595 98,644
29,665 17,190 9,910 1,150 57,915 62,301
24,610 12,535 9,900 650 47,695 55,348
Q
21,350 11,325 11,440 2,250 46,365 71,321
12,275 13,185 12,360 1,110 38,930 50,951
11,355 6,730 4,870 975 23,930 24,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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