AoeStats
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MegaRandom

507670119Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 35m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
828
+4
🇫🇷 Tatars · France
791
+5
🇨🇿 Lithuanians · Czechia
768
+5
🇲🇽 Ethiopians · Mexico
655
+9
🇨🇦 Gurjaras · Canada
596
-9
🇺🇸 Armenians · United States
524
-6
🇺🇸 Bohemians · United States
464
-5
🇲🇽 Byzantines · Mexico
377
-3
Player eAPM Actions Feudal Castle Imperial Opening
34 1,208 11:04 26:43 — ⚔ Scout Rush
16 568 12:17 23:45 — ⚔ Fish Boom into Scouts
14 504 14:48 30:24 — ⚔ Scout Rush
14 508 11:23 28:43 —
13 472 10:08 24:08 — ⛏ Fast Castle
11 391 14:36 — — ⚔ Scout Rush
11 404 21:12 31:58 — ⛏ Fish Boom FC
4 137 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,095 8,065 2,820 1,500 22,480 25,726
8,745 4,535 3,520 2,830 19,630 20,249
7,020 5,350 1,250 1,560 15,180 19,672
6,705 5,575 2,045 300 14,625 15,357
7,575 5,085 300 0 12,960 14,488
5,235 5,284 905 100 11,524 13,356
4,840 4,310 515 555 10,220 11,697
970 640 0 0 1,610 2,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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