AoeStats
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MegaRandom

509028162Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 53m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1064
+14
🇧🇷 Saracens · Brazil
1032
+16
🇦🇷 Italians · Argentina
1026
-15
🇦🇷 Turks · Argentina
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,081 9:46 23:50 50:18 ⚔ Scout Rush
33 1,761 12:06 16:08 — ⛏ Fast Castle
32 1,710 11:41 22:30 41:34 ⚔ Archer Rush
31 1,632 13:36 18:06 45:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,310 16,665 12,550 2,100 43,625 48,482
18,540 12,337 11,180 1,165 43,222 45,568
7,475 10,272 6,360 1,600 25,707 26,750
7,720 11,170 4,005 300 23,195 24,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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