AoeStats
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MegaRandom

510351408Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 5m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1017
+11
🇦🇷 Teutons · Argentina
908
+16
🇦🇷 Byzantines · Argentina
893
+16
🇷🇺 Danes · Russia
813
+21
🇪🇪 Britons · Estonia
971
-19
🇮🇱 Vietnamese · Israel
947
-18
🇷🇺 Danes · Russia
892
-15
807
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 295 — — —
38 212 — — —
36 200 — — —
28 156 — — —
24 133 — — —
15 83 — — —
14 79 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 275 0 0 1,225 1,256
950 175 50 0 1,175 1,012
900 75 0 0 975 949
700 125 0 0 825 751
700 125 0 0 825 1,089
650 100 0 0 750 724
500 0 50 0 550 769
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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