AoeStats
← Noder Neder WAKANDA

Nomad

510272648Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 29m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
961
+16
🇦🇺 Persians · Australia
961
+17
🇩🇪 Huns · Germany
994
-17
🇮🇱 Vietnamese · Israel
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,029 13:34 22:45 — ⚔ Fish Boom into Fire Galleys FC into Scouts
29 872 12:47 19:03 — ⛏ Fish Boom FC
24 705 15:03 20:10 — ⛏ Fish Boom FC
15 449 15:12 20:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,060 7,335 1,535 1,600 17,530 18,337
5,560 7,960 1,695 835 16,050 17,973
5,780 7,020 1,655 1,500 15,955 17,744
4,475 4,025 855 300 9,655 10,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.