AoeStats
← Norbert PICIGETO Foster

Arena

510144996Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 59m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
771
+18
🇹🇷 Teutons · Türkiye
748
+19
🇮🇹 Saxons · Italy
742
+19
🇨🇿 Khmer · Czechia
814
-19
🇨🇿 Romans · Czechia
813
-19
🇨🇿 Bohemians · Czechia
807
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,501 12:01 17:35 35:07 ⛏ Fast Castle
23 1,347 12:01 17:02 41:59 ⛏ Fast Castle
19 1,115 10:47 25:34 42:52 ⚔ Scout Rush
19 1,143 11:53 17:16 37:49 ⛏ Fast Castle
16 928 11:09 21:28 36:56 ⛏ Fast Castle
14 820 13:22 23:19 40:27

Resources

Player Food Wood Gold Stone Spent Collected
20,785 28,390 22,810 3,200 75,185 82,277
27,400 21,715 16,390 4,250 69,755 83,751
23,895 22,315 15,700 970 62,880 77,701
20,915 19,655 12,640 3,230 56,440 65,912
25,560 13,895 10,055 2,040 51,550 58,523
19,135 12,650 8,370 910 41,065 47,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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