AoeStats
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Nomad

510389552Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 32m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1069
+11
🇩🇪 Teutons · Germany
965
+15
🇩🇪 Georgians · Germany
865
+20
🇹🇷 Huns · Türkiye
1006
-18
🇪🇸 Mongols · Spain
950
-15
🇳🇱 Saxons · Netherlands
898
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,638 12:34 24:26 — ⚔ Archer Rush
32 1,043 16:26 24:49 — ⚔ Fish Boom into Scouts
25 800 16:46 22:08 — ⚔ Fish Boom FC into Archers
25 819 19:26 28:35 — ⚔ M@A into Fish Boom
14 443 16:28 26:15 — ⛏ Fish Boom FC
14 450 15:03 23:46 — ⚔ Fish Boom into Drush into Towers into Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
5,400 7,791 2,975 300 16,466 16,508
6,540 6,380 2,080 950 15,950 16,559
5,680 5,131 2,055 800 13,666 15,286
5,930 4,197 1,130 305 11,562 13,796
3,970 5,109 550 1,265 10,894 11,101
5,050 3,885 990 200 10,125 11,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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