AoeStats
← xander.dijkstra

Black Forest

510183743Analyzed
2v2 RM · 14h ago on Sep 29, 2026· 54m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1062
+11
🇬🇧 Italians · United Kingdom
853
+20
🇦🇷 Bulgarians · Argentina
971
-17
🇳🇱 Danes · Netherlands
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,882 9:27 14:01 36:45 ⛏ Fast Castle
30 1,623 12:07 27:21 40:30 ⚔ Drush
27 1,485 12:17 21:43 35:25 ⚔ M@A FC
16 853 10:46 31:07 49:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,570 15,878 11,475 2,570 53,493 61,369
22,645 9,758 9,060 2,800 44,263 73,166
20,720 13,197 7,985 1,680 43,582 56,545
10,430 8,813 4,500 940 24,683 28,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.