AoeStats
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Black Forest

510183175Analyzed
2v2 RM · 24h ago on Sep 29, 2026· 60m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
804
+17
🇨🇴 Lithuanians · Colombia
773
+17
🇩🇰 Danes · Denmark
819
-17
🇮🇳 Franks · India
817
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,060 11:29 25:04 38:09
30 1,821 14:00 24:24 34:45
17 1,036 14:16 21:21 32:50 ⛏ Fish Boom FC
12 754 11:55 25:07 31:06 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
39,730 19,467 16,230 2,680 78,107 89,158
32,530 15,823 17,155 2,360 67,868 81,133
20,475 22,043 12,210 3,750 58,478 71,090
20,470 13,279 13,675 1,625 49,049 51,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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