AoeStats
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Baltic

510409350Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 18m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
64 1,166 9:32 — — ⛏ Fish Boom into Galleys FC
53 966 12:00 — — ⛏ Fish Boom into Galleys
51 922 12:45 — — ⛏ Fish Boom FC
48 876 12:41 — — ⛏ Fish Boom
42 766 11:55 15:25 — ⛏ Fish Boom FC
37 680 11:44 — —
30 542 9:56 18:11 — ⛏ Fish Boom FC
30 554 11:41 17:51 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,000 4,320 1,410 0 8,730 9,458
4,135 3,905 345 45 8,430 9,163
2,750 4,376 700 0 7,826 8,263
3,550 3,460 720 0 7,730 8,779
3,575 3,020 770 0 7,365 8,005
3,500 2,700 410 0 6,610 7,161
2,375 2,789 245 710 6,119 7,552
2,575 3,156 140 0 5,871 6,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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