AoeStats
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Arena

510442813Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 61m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1773
+8
🇺🇸 Mongols · United States
1648
+12
🇩🇪 Saxons · Germany
1569
-10
🇺🇸 Vietnamese · United States
1569
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 4,627 10:13 14:07 30:00 ⛏ Fast Castle
68 4,191 10:25 14:28 45:50 ⛏ Fast Castle
48 2,990 10:38 14:13 28:06 ⛏ Fast Castle
35 2,142 10:55 14:25 25:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,365 52,165 18,645 5,085 118,260 124,137
25,865 20,230 32,805 2,250 81,150 84,048
34,675 25,158 14,495 2,920 77,248 92,979
23,855 32,168 15,875 3,745 75,643 77,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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