AoeStats
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Arena

510820324Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 46m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
946
+16
🇨🇴 Bohemians · Colombia
941
+16
🇳🇴 Georgians · Norway
936
+16
🇨🇱 Turks · Chile
960
-16
🇮🇳 Teutons · India
933
-16
🇲🇽 Varangians · Mexico
932
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,085 10:52 16:14 41:31 ⛏ Fast Castle
22 1,018 11:05 18:45 26:53 ⛏ Fast Castle
22 1,018 10:54 14:47 34:17 ⛏ Fast Castle
18 844 10:07 15:50 27:30 ⛏ Fast Castle
18 847 10:58 15:12 32:24 ⛏ Fast Castle
14 653 14:09 19:07 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,005 12,750 7,735 3,200 52,690 57,734
25,105 11,925 11,655 3,000 51,685 58,806
26,135 12,865 7,235 2,495 48,730 69,336
21,505 16,015 4,735 1,930 44,185 51,609
16,455 12,685 10,770 3,250 43,160 54,382
13,035 11,600 10,390 2,150 37,175 48,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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