AoeStats
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Arena

510423453Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
988
+13
🇧🇷 Romans · Brazil
982
+14
🇵🇪 Danes · Peru
941
+15
🇦🇺 Cumans · Australia
939
+16
🇹🇷 Maya · Türkiye
953
-15
🇳🇴 Berbers · Norway
934
-15
🇮🇹 Spanish · Italy
914
-14
🇺🇸 Japanese · United States
910
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,717 10:05 18:05 31:20 ⛏ Fast Castle
31 1,692 11:25 16:35 29:42 ⛏ Fast Castle
23 1,229 12:07 15:59 52:21 ⛏ Fast Castle
23 1,255 9:41 18:56 32:49 ⛏ Fast Castle
23 1,247 11:05 15:08 36:08 ⛏ Fast Castle
20 1,062 11:17 16:52 23:24 ◆ FC into Fast Imp
18 979 11:08 16:41 34:58 ⛏ Fast Castle
13 701 9:10 21:10 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,185 30,270 22,600 1,715 86,770 93,931
35,785 12,620 16,050 2,800 67,255 73,024
30,965 17,075 12,335 2,350 62,725 66,034
24,880 22,830 9,105 2,730 59,545 67,726
24,700 18,835 13,105 1,600 58,240 85,511
16,880 23,420 13,935 2,150 56,385 71,161
21,790 18,300 13,375 1,715 55,180 73,772
11,180 10,960 4,975 2,640 29,755 31,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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