AoeStats
← Garcito

African Clearing

510540259Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 60m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1079
+15
🇨🇳 Persians · China
1061
+16
🇨🇱 Vietnamese · Chile
1044
+16
🇨🇱 Spanish · Chile
1012
+18
🇲🇽 Varangians · Mexico
1072
-17
🇫🇷 Koreans · France
1067
-17
🇩🇪 Spanish · Germany
1050
-16
🇨🇳 Berbers · China
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,445 13:39 25:05 42:35 ⚔ Archer Rush
34 2,056 14:18 18:56 44:02 ⚔ Scouts FC
30 1,820 15:05 24:50 34:03 ⛏ Fast Castle
27 1,620 13:10 17:42 37:56 ⛏ Fast Castle
21 1,243 19:11 24:15 56:01 ⚔ Scouts FC
20 1,184 13:42 19:17 — ⚔ FC into Scouts
19 1,136 13:40 18:24 47:02 ⛏ Fast Castle
14 815 14:07 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,440 20,330 18,780 1,955 73,505 86,482
27,635 22,345 11,000 3,100 64,080 85,239
14,650 24,540 11,940 5,600 56,730 70,768
20,655 16,645 15,060 3,100 55,460 59,857
13,785 15,575 4,695 3,595 37,650 39,635
13,350 16,560 6,030 1,060 37,000 39,446
12,705 11,255 2,030 1,700 27,690 34,131
8,140 8,671 1,735 1,900 20,446 22,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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