AoeStats
← Garcito

Baltic

510455609Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 59m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1063
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1043
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1032
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1069
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🇺🇸 Japanese · United States
1060
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🇲🇽 Dravidians · Mexico
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,992 12:50 16:48 29:39 ⛏ Fast Castle
31 1,825 13:06 17:43 35:29 ⛏ Fish Boom into Fire Galleys FC
23 1,388 11:31 17:52 32:11 ⛏ Fast Castle
22 1,290 11:33 16:06 48:57 ⛏ Fast Castle
20 1,204 12:29 18:46 37:59 ⛏ Fast Castle
19 1,150 13:05 20:10 29:16 ⛏ Fish Boom FC
18 1,048 9:22 34:10 40:33 ⚔ Towers FC
18 1,080 16:40 25:12 43:21 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
32,980 20,800 26,010 3,125 82,915 96,077
32,070 24,040 19,730 3,690 79,530 91,451
21,305 32,468 13,195 1,660 68,628 78,417
22,180 22,295 17,455 2,800 64,730 69,528
18,885 26,588 8,850 1,245 55,568 62,829
16,275 20,947 12,230 4,245 53,697 63,754
13,195 9,780 5,485 4,100 32,560 33,451
8,250 15,561 6,150 2,400 32,361 33,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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