AoeStats
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Arena

510901580Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 40m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Varangians · Japan
673
+10
🇨🇱 Romans · Chile
638
+11
593
+13
🇨🇱 Japanese · Chile
583
+14
🇵🇪 Vietnamese · Peru
580
-14
🇮🇩 Byzantines · Indonesia
566
-13
🇲🇽 Romans · Mexico
515
-11
🇨🇳 Wei · China
471
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,337 10:52 14:40 29:03 ⛏ Fast Castle
15 628 15:27 23:25 — ⛏ Fast Castle
14 592 12:20 29:04 — ⚔ Drush into Scouts into Skirms
13 544 10:47 21:10 36:07 ⛏ Fast Castle
11 444 16:59 24:07 37:13 ⛏ Fast Castle
10 408 10:12 22:07 34:22 ⛏ Fast Castle
10 404 12:50 24:08 37:58 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,615 12,285 10,930 1,400 47,230 58,708
12,205 9,580 4,185 1,100 27,070 29,563
11,700 7,285 4,745 2,745 26,475 32,564
9,495 11,210 4,020 1,085 25,810 37,641
11,020 9,270 2,605 1,080 23,975 28,603
7,615 7,125 1,610 1,025 17,375 19,448
7,750 6,639 1,510 910 16,809 23,990
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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