AoeStats
← DiegoRH7955

Nomad

510907721Analyzed
3v3 RM · 19h ago on Oct 3, 2026· 46m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1488
+18
🇨🇳 Persians · China
1411
+21
🇻🇳 Spanish · Vietnam
1393
+22
🇦🇷 Koreans · Argentina
1595
-22
🇲🇽 Vietnamese · Mexico
1513
-20
🇲🇽 Varangians · Mexico
1491
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 2,713 13:54 20:56 40:22 ⛏ Fish Boom FC
40 1,883 14:26 20:04 44:01 ⛏ Fish Boom FC
29 1,381 14:27 18:12 42:17 ⛏ Fish Boom FC
28 1,317 13:33 17:13 — ⛏ Fish Boom FC
28 1,317 11:44 19:50 36:01 ⛏ Fish Boom FC
24 1,118 13:46 17:52 41:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,805 15,734 15,730 1,150 56,419 59,440
16,505 23,242 7,085 1,350 48,182 49,331
10,205 26,978 6,650 3,100 46,933 48,933
16,950 14,424 7,390 4,325 43,089 43,148
12,300 15,635 6,805 2,350 37,090 39,107
10,995 11,345 4,185 2,275 28,800 29,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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