AoeStats
← DiegoRH7955

Nomad

510444216Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1617
+13
🇨🇦 Vikings · Canada
1607
+14
🇨🇦 Koreans · Canada
1392
+23
🇦🇷 Koreans · Argentina
1632
-20
🇲🇽 Vietnamese · Mexico
1535
-16
🇲🇽 Varangians · Mexico
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 3,595 12:18 22:05 36:40 ⛏ Fish Boom into Fire Galleys FC
61 2,591 13:21 17:50 34:34 ⛏ Fish Boom FC
38 1,619 13:44 17:21 34:42 ⛏ Fish Boom FC
34 1,460 14:18 17:58 35:40 ⛏ Fish Boom FC
34 1,447 12:05 22:21 39:49 ⛏ Fish Boom into Galleys FC
21 880 13:52 18:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,650 33,134 11,075 3,000 60,859 62,502
18,250 12,346 8,790 3,655 43,041 44,316
10,900 20,625 7,075 2,900 41,500 44,631
18,145 13,275 7,160 2,450 41,030 44,067
9,375 12,944 5,350 1,050 28,719 29,503
6,115 6,430 920 1,265 14,730 15,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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