AoeStats
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Arena

510635336Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
783
+17
🇦🇺 Varangians · Australia
758
+18
🇷🇺 Bulgarians · Russia
751
+19
🇵🇱 Britons · Poland
708
+20
🇨🇴 Bohemians · Colombia
872
-20
🇨🇷 Huns · Costa Rica
835
-20
🇲🇽 Cumans · Mexico
784
-18
🇫🇷 Franks · France
754
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,373 11:44 24:05 33:22 ⛏ Fast Castle
25 1,207 10:38 17:06 40:21 ⛏ Fast Castle
24 1,170 13:35 22:26 39:16 ⛏ Fast Castle
18 900 12:58 16:52 39:00 ⛏ Fast Castle
14 701 11:53 19:47 — ⚔ FC into Scouts into Archers
14 702 11:20 16:54 — ⛏ Fast Castle
14 702 13:02 22:52 36:28 ⛏ Fast Castle
12 607 12:38 19:54 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,315 18,480 11,835 3,045 55,675 64,490
18,130 19,280 10,120 3,000 50,530 59,642
17,720 12,005 12,835 3,450 46,010 56,454
19,400 12,408 10,620 2,045 44,473 45,872
19,325 8,370 11,110 1,790 40,595 47,408
14,940 10,535 4,460 2,150 32,085 36,956
15,295 6,199 7,585 2,810 31,889 35,848
8,980 8,345 3,230 1,730 22,285 26,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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