AoeStats
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Black Forest

510535732Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 67m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
858
+14
🇬🇧 Britons · United Kingdom
851
+15
🇬🇧 Danes · United Kingdom
841
+15
🇬🇧 Bohemians · United Kingdom
785
+17
🇷🇺 Chinese · Russia
853
-17
🇷🇺 Burmese · Russia
815
-15
🇨🇳 Bohemians · China
802
-15
🇺🇸 Khmer · United States
798
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,890 15:21 20:16 35:08 ⛏ Fast Castle
24 1,622 12:32 17:35 35:22 ⛏ Fast Castle
20 1,335 14:53 20:30 33:59 ⛏ Fast Castle
20 1,370 14:33 23:25 35:54 ⛏ Fast Castle
16 1,062 13:02 17:57 29:37 ⛏ Fast Castle
15 1,018 12:03 16:21 34:30 ⛏ Fast Castle
13 866 20:34 31:45 43:34 ⛏ Fast Castle
11 726 13:45 21:32 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,710 58,590 31,240 1,050 137,590 150,252
47,285 22,955 35,450 3,015 108,705 118,300
33,970 39,836 17,965 2,805 94,576 110,032
39,790 22,402 18,875 4,265 85,332 110,850
22,010 33,294 25,320 4,615 85,239 112,878
26,355 33,556 20,845 2,180 82,936 93,137
13,150 45,651 20,695 2,900 82,396 118,158
20,215 23,605 6,395 1,325 51,540 58,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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