AoeStats
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Black Forest

510508447Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 36m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1197
+15
🇭🇰 Danes · Hong Kong SAR China
1143
+17
🇦🇺 Khmer · Australia
1169
-16
🇦🇺 Magyars · Australia
1167
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,337 11:28 16:04 28:23 ⛏ Fast Castle
30 1,078 11:40 16:42 — ⛏ Fast Castle
21 779 12:17 17:16 30:10 ⛏ Fast Castle
19 681 12:59 20:11 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,880 12,102 5,730 1,030 34,742 38,031
13,325 9,738 5,225 1,650 29,938 34,993
14,055 10,005 3,965 1,755 29,780 33,833
9,160 6,299 2,895 1,795 20,149 23,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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