AoeStats
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Arena

510246459Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
949
+15
🇨🇳 Vikings · China
925
+16
🇦🇷 Georgians · Argentina
872
+17
🇵🇪 Britons · Peru
868
+17
🇮🇹 Teutons · Italy
936
-39
🇨🇦 Turks · Canada
924
-17
🇲🇽 Teutons · Mexico
900
-16
🇺🇸 Saxons · United States
889
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,142 9:44 17:23 35:26 ⛏ Fast Castle
28 1,433 11:38 16:07 35:30 ⛏ Fast Castle
27 1,408 11:17 18:01 34:34 ⛏ Fast Castle
25 1,309 12:04 17:23 33:23 ⛏ Fast Castle
22 1,130 9:09 17:37 33:36 ⛏ Fast Castle
21 1,097 10:39 19:48 33:14 ⛏ Fast Castle
12 609 11:23 18:16 31:36 ⛏ Fast Castle
3 163 12:18 20:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,320 31,990 8,500 2,250 56,060 84,978
20,345 12,185 10,890 2,150 45,570 65,888
20,020 9,066 13,210 1,500 43,796 64,094
14,860 14,540 9,215 2,550 41,165 42,416
17,270 10,580 8,955 2,840 39,645 44,435
13,935 12,080 4,860 3,025 33,900 38,660
15,810 9,710 5,225 2,350 33,095 40,879
3,945 3,140 760 100 7,945 7,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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