AoeStats
← BottleDry

Arena

509465125Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
980
+14
🇫🇷 Burgundians · France
921
+17
🇺🇸 Danes · United States
866
+20
🇦🇷 Bohemians · Argentina
860
+19
🇷🇴 Aztecs · Romania
997
-19
🇬🇧 Danes · United Kingdom
953
-18
🇭🇰 Britons · Hong Kong SAR China
917
-17
🇬🇧 Turks · United Kingdom
891
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,517 10:24 14:47 27:47 ⛏ Fast Castle
29 2,054 12:24 18:52 29:39 ⛏ Fast Castle
24 1,706 11:34 18:17 35:14 ⛏ Fast Castle
23 1,600 10:08 15:43 28:14 ⛏ Fast Castle
22 1,527 10:23 18:46 32:21 ⛏ Fast Castle
21 1,498 10:31 19:43 30:41 ⛏ Fast Castle
21 1,484 12:28 18:14 43:33 ⛏ Fast Castle
13 933 10:22 18:29 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,905 33,215 20,885 3,760 101,765 105,798
41,645 15,755 31,270 8,900 97,570 115,463
50,790 22,595 16,265 5,110 94,760 110,603
35,850 18,380 16,780 4,750 75,760 92,443
26,105 23,965 12,480 2,155 64,705 73,647
23,425 19,550 16,545 3,515 63,035 65,797
22,820 19,320 14,265 2,285 58,690 99,022
14,505 16,950 8,070 3,850 43,375 45,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.