AoeStats
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Nomad

509458548Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 36m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1080
+10
🇨🇿 Lithuanians · Czechia
1047
+11
🇨🇿 Bohemians · Czechia
1038
+11
🇨🇿 Vikings · Czechia
954
+15
🇨🇱 Japanese · Chile
959
-13
🇫🇷 Malay · France
938
-12
🇫🇷 Ethiopians · France
919
-11
🇺🇸 Varangians · United States
911
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,460 14:54 22:16 — ⚔ Fish Boom FC into Archers
29 1,066 13:21 20:27 36:14 ⚔ Scout Rush
25 927 18:50 29:37 — ⚔ Fish Boom into M@A into Towers
24 894 17:15 26:56 — ⛏ Fish Boom into Fire Galleys FC
18 649 14:40 22:55 32:46 ⚔ Fish Boom into Galleys FC into Archers
18 664 13:05 17:35 — ⛏ Fish Boom FC
18 661 15:28 21:49 — ⚔ Fish Boom FC into Skirms
13 492 14:59 21:07 30:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,500 15,390 4,040 2,800 30,730 32,692
9,635 12,205 4,420 705 26,965 30,299
11,255 8,645 3,870 1,660 25,430 28,740
9,050 12,460 2,470 500 24,480 29,635
10,375 8,380 1,730 1,880 22,365 27,499
9,675 8,900 1,905 1,500 21,980 25,875
8,145 7,961 3,235 950 20,291 22,854
4,775 5,037 2,335 850 12,997 13,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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