AoeStats
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Arena

509451492Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
940
+14
🇵🇱 Bohemians · Poland
816
+51
🇬🇷 Vietnamese · Greece
774
+20
🇬🇷 Spanish · Greece
766
+21
🇺🇸 Varangians · United States
911
-20
🇺🇸 Celts · United States
884
-19
🇨🇳 Franks · China
866
-18
🇮🇹 Vietnamese · Italy
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,020 12:34 16:43 36:46 ⛏ Fast Castle
37 1,817 11:59 17:16 41:45 ⛏ Fast Castle
36 1,773 11:09 16:47 29:41 ⛏ Fast Castle
33 1,601 10:45 16:09 39:56 ⛏ Fast Castle
25 1,248 9:44 16:43 32:16 ⛏ Fast Castle
19 955 10:34 16:31 39:15 ⛏ Fast Castle
19 943 12:14 16:31 — ⛏ Fast Castle
11 546 12:10 19:12 41:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 15,645 15,095 4,350 58,185 72,874
15,630 10,075 8,580 1,765 36,050 39,136
16,425 10,730 6,395 1,500 35,050 37,604
16,510 7,160 6,905 3,745 34,320 47,432
13,855 16,430 1,485 950 32,720 37,776
13,490 11,325 4,255 2,475 31,545 36,493
13,410 12,505 2,835 2,475 31,225 38,853
12,545 10,010 5,465 1,860 29,880 32,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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