AoeStats
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Lombardia

509450227Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 5m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
950
+15
🇬🇧 Danes · United Kingdom
931
+16
🇬🇧 Vietnamese · United Kingdom
922
+16
🇫🇷 Huns · France
918
+16
🇺🇸 Britons · United States
950
-17
🇺🇸 Danes · United States
940
-16
🇨🇳 Persians · China
923
-16
🇺🇸 Celts · United States
894
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 275 — — —
41 242 — — —
40 237 — — —
29 168 — — —
23 136 — — —
19 111 — — —
12 70 — — —
2 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 100 0 0 1,000 1,126
650 275 0 0 925 1,015
650 225 0 0 875 1,073
700 125 50 0 875 717
500 225 0 0 725 680
500 100 50 0 650 312
200 50 0 0 250 169
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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