AoeStats
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Arena

509188383Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 45m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1003
+15
🇹🇷 Italians · Türkiye
979
+16
🇵🇱 Turks · Poland
971
+16
🇮🇹 Japanese · Italy
970
+17
🇨🇴 Franks · Colombia
988
-16
🇧🇷 Lithuanians · Brazil
982
-16
🇺🇸 Vikings · United States
982
-16
🇺🇸 Danes · United States
976
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,971 10:15 14:09 27:37 ⛏ Fast Castle
36 1,626 11:12 14:59 30:25 ⛏ Fast Castle
36 1,622 12:51 16:53 36:57 ⚔ FC into Archers
30 1,354 9:54 15:09 31:07 ⛏ Fast Castle
26 1,165 10:24 14:18 30:13 ⛏ Fast Castle
26 1,200 11:47 16:28 31:54 ⛏ Fast Castle
23 1,054 14:20 18:39 32:57 ⛏ Fast Castle
18 800 9:46 17:23 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,750 29,045 9,155 1,200 66,150 76,562
29,105 18,855 11,110 2,350 61,420 69,702
24,375 25,730 5,560 1,150 56,815 65,999
21,030 13,475 9,150 2,275 45,930 51,401
13,900 14,220 12,835 2,275 43,230 51,382
15,800 16,410 8,160 1,500 41,870 66,522
13,770 10,410 10,085 1,500 35,765 49,459
10,565 11,332 4,020 1,170 27,087 29,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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