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Lombardia

508540858Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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982
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,690 10:12 20:03 32:24 ⛏ Fast Castle
31 1,586 11:25 15:28 34:28 ⛏ Fast Castle
22 1,113 11:12 24:04 35:57 ⛏ Fast Castle
21 1,059 11:13 15:31 29:27 ⛏ Fast Castle
21 1,061 11:36 18:41 38:44
20 1,034 12:00 17:12 34:00 ⛏ Fast Castle
19 970 11:49 18:21 34:19 ⛏ Fast Castle
16 805 10:21 18:11 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,800 19,513 25,460 2,315 85,088 91,598
22,035 31,652 20,050 6,910 80,647 88,349
24,920 16,200 16,455 2,895 60,470 72,590
24,935 13,625 16,070 2,415 57,045 80,622
23,990 13,250 13,380 2,970 53,590 60,741
22,380 12,700 7,135 4,370 46,585 47,699
15,150 16,645 11,755 2,730 46,280 59,198
19,645 9,639 5,260 2,360 36,904 45,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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