AoeStats
← Pollux

Pilgrims

508693289Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 68m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Wu · Ukraine
1827
+14
🇲🇽 Huns · Mexico
1755
+17
🇮🇳 Berbers · India
1688
+19
1687
+19
🇳🇱 Hindustanis · Netherlands
1791
-18
🇳🇱 Vikings · Netherlands
1784
-18
🇷🇺 Danes · Russia
1765
-17
🇩🇪 Bohemians · Germany
1740
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,691 8:32 23:18 40:25 ⛏ Fish Boom into Galleys FC
52 3,581 11:19 15:03 44:54 ⛏ Fish Boom FC
51 3,485 9:38 19:53 45:49 ⛏ Fish Boom into Galleys FC into Fire Galleys
44 3,004 10:21 13:56 32:10 ⛏ Fish Boom FC
39 2,675 10:46 19:55 36:40 ⛏ Fish Boom into Galleys FC
38 2,573 12:47 20:44 — ⛏ Fish Boom FC
33 2,240 11:04 18:43 35:07 ⚔ Fish Boom into M@A FC
32 2,198 13:30 18:24 34:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,430 56,982 41,170 1,230 132,812 137,404
35,530 56,357 20,880 7,510 120,277 122,398
35,255 54,580 17,335 1,995 109,165 120,853
37,495 34,421 27,235 1,915 101,066 125,875
34,920 24,455 27,480 4,205 91,060 100,871
27,515 33,088 20,890 3,670 85,163 116,804
20,825 32,796 10,080 3,880 67,581 85,977
8,915 18,169 4,465 4,290 35,839 35,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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