AoeStats
← TikiTiki95

Yucatan

510518375Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 46m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1141
+17
🇧🇷 Lithuanians · Brazil
1138
+17
🇨🇳 Tatars · China
1173
-17
🇭🇰 Varangians · Hong Kong SAR China
1163
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,952 10:43 22:12 38:03 ⚔ Scout Rush
32 1,473 9:43 24:22 — ⚔ Scout Rush
32 1,481 10:30 14:44 32:38 ⛏ Fast Castle
25 1,166 13:15 17:21 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,985 15,389 20,695 1,425 66,494 67,816
26,765 14,775 11,110 1,500 54,150 58,161
18,840 10,238 9,900 1,700 40,678 47,692
6,990 5,375 1,180 560 14,105 16,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.