AoeStats
← TikiTiki95

Northern Isles

510328985Analyzed
1v1 RM · 18h ago on Sep 30, 2026· 50m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1122
+14
🇪🇸 Varangians · Spain
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,677 10:50 17:40 — ⛏ Fish Boom FC
27 1,372 10:42 18:19 33:21 ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,080 15,535 5,125 1,250 33,990 36,111
7,110 10,317 7,265 2,050 26,742 29,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.