AoeStats
← TioAldi17

Arabia

509776867Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1319
+15
🇨🇱 Koreans · Chile
1318
+15
🇧🇪 Varangians · Belgium
1299
-15
🇫🇷 Ethiopians · France
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,856 9:31 21:30 37:21 ⚔ M@A into Scouts into Archers
43 2,427 9:53 23:52 38:08 ⚔ Archer Rush
33 1,888 9:59 25:45 42:48 ⚔ Scout Rush
25 1,407 9:25 22:53 32:00 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,315 18,946 11,710 2,275 64,246 67,349
13,660 31,241 13,705 2,900 61,506 76,728
22,885 19,412 11,055 1,700 55,052 63,011
25,475 17,876 10,700 435 54,486 65,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.