AoeStats
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African Clearing

510692346Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1731
+15
🇨🇳 Chinese · China
1648
+18
🇺🇸 Koreans · United States
1619
+19
🇺🇸 Spanish · United States
1588
+20
🇨🇳 Koreans · China
1753
-20
🇦🇷 Burmese · Argentina
1696
-18
🇨🇳 Chinese · China
1675
-17
🇸🇬 Jurchens · Singapore
1653
-17
Player eAPM Actions Feudal Castle Imperial Opening
79 4,255 12:38 30:56 — ⚔ Archers into Towers
76 4,123 12:58 16:43 51:02 ⛏ Fast Castle
60 3,260 11:07 23:21 40:42 ⚔ Scouts into Towers
50 2,684 11:17 24:01 42:11 ⚔ Scouts into Archers
45 2,409 12:51 17:14 53:01 ⛏ Fast Castle
34 1,860 13:03 17:07 37:02 ⛏ Fast Castle
26 1,414 15:15 19:21 36:27 ⛏ Fish Boom FC
25 1,335 14:20 20:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,660 21,790 12,935 4,145 71,530 77,573
22,335 32,437 9,685 2,700 67,157 72,242
26,135 22,022 13,075 5,225 66,457 80,489
16,290 21,310 12,405 1,085 51,090 57,328
14,300 17,502 8,290 3,110 43,202 44,237
8,025 15,045 8,070 1,335 32,475 35,469
13,000 7,101 4,520 3,790 28,411 28,476
4,850 4,693 1,615 3,165 14,323 14,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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