AoeStats
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Black Forest

509425065Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 61m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
718
+11
🇦🇷 Danes · Argentina
644
+14
🇮🇳 Dravidians · India
483
+22
🇫🇷 Maya · France
609
-16
🇬🇧 Vietnamese · United Kingdom
606
-16
🇨🇭 Bohemians · Switzerland
601
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,279 11:08 24:52 31:25 ⛏ Fish Boom
20 1,226 13:21 27:53 36:09 ⚔ Fish Boom into Archers
14 877 18:25 33:45 49:10 ⚔ Skirmisher Rush
14 863 16:33 27:04 45:24 ⚔ Scout Rush
14 848 20:02 34:21 44:49 ⛏ Fast Castle
12 751 17:08 33:33 54:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,010 20,210 18,285 2,800 72,305 99,010
22,945 16,230 19,730 2,330 61,235 65,511
18,120 16,425 13,785 1,830 50,160 70,674
14,700 15,794 6,730 4,780 42,004 44,070
18,970 12,332 8,660 1,900 41,862 48,534
15,065 12,778 5,400 1,575 34,818 46,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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